Design Science Research Framework
Research is commonly understood as a systematic investigation with possibly problem solving and reproducible results. Therefore suitable research methods are needed to guide the investigation. The design science approach provides a suitable and comprehensive framework for the design and the analysis of artificial phenomena such as organizations or information systems. It defines the research subjects and the methods applied to the study subject in order to systematically enhance the body of knowledge.
Therefore an introduction to the design science framework is given here to provide the necessary background for research activities in the field of information systems (IS). At first a perspective on the subject respectively the desired research output of design science research is given, which includes a detailed discussion of the concept of the artifact as it is central to the design science research framework. Next the design science research process is described followed by an overview of some basic design science principles. And the end a critical discussion about the theoretical foundations and the legitimation of the design science approach is discussed.
Objectives
Although it seems obvious that IS research and designs science are about the creation and analysis of technology artifacts to develop a comprehensive understanding of the technology impact on individuals, organization and society in general, there is still an ongoing discussion within the IS research community what exactly is recognized as research output respectively what is considered as an technology artifact.
March & Smith (1995) identified four essential types of artifacts that are important for the design science research framework and which are recognized as valid research outputs of the design science research process. These four types are constructs, models, methods, and instantiations. In the following a detailed overview of these types are given as the work of March & Smith is widely recognized and built upon.
- Constructs (Vocabulary)
Constructs are the vocabulary respectively a conceptualization of a domain, which is used to describe the problems and specify their solutions within the domain. Constructs can be highly formalized (entities, relationships, identifiers, constrains) or informal (consensus, participation, satisfaction). - Models
The model, in the sense of design science research, is a set of statements to express the relationships among the constructs. It is used to represent the problem and solution situations. In the notion of design science the model’s function is utility not truth. This is in contrast to model definitions in natural science, in which the model’s function is to describe. - Methods
Methods defines processes how to search the solution space to solve the problem. These can be a formal, mathematical algorithms or informal descriptions that act as a guideline. - Instantiations
An instantiation is the realization of the artifact in its environment. It shows that the constructs, models and methods can be implemented in the real world as a working system. Instantiations in IS research the can be specific information systems or tools that address various aspect of designing information systems.
In Figure 1 the relation between these different artifacts in the design science research framework are shown to illustrate the dependencies between them.
Figure 1: Relation between design science research framework artifacts
Purao (2002) and Rossi & Sein (2003) suggest an additional fifth research output, better theories. Better theories can be achieved in at least two distinct ways according to Purao. At first, the methodological construction of an artifact can be seen as an object of theorizing with the proof in the actual construction. Secondly, the artifact exposes new relationships between elements, which can increase the understanding of the artifact itself and relationship between elements during construction and evaluation. Therefore artifact construction is essentially for some types of research to refine and develop theories. For instance in Human-Computer-Interface (HCI) research the
Walls, Widmeyer & El Sawy (1992) and Gregor (2007) use the term design theory instead and argue that design theories are needed to support the cumulative building of knowledge. Gregor describes design theory as theory that
Design theories are still heavily discussed within the IS research community and no consensus respectively wide acceptance is found yet.
Artifact
As argued above the understanding of an artifact is essential within the design science approach. As design science is positioned within IS research the artifact is of technological nature and therefore called IT artifact in the following. It is the IT artifact that used to achieve a comprehensive knowledge and understanding of technology and which allows researchers to investigate (1) how IT artifacts are conceived, constructed and implemented, (2) how IT artifacts are used and (3) how IT artifacts impact their context (Benbasat & Zmud, 2003). Furthermore it is emphasized by Massey et al. (2000) that research and rigorous understanding of technology is vital for IS research. Therefore a conceptualization of the IT artifact and its constraints is necessary in order to allow a common understanding of the object to study.
A very general conceptualization can be found in Simon´s (1996) widely cited work about “The Science of the artificial”. He considers the artifact as an interface between an “inner” environment (the substance of the artifact itself) and the “outer” environment (the context in which it is used). For Simon´s an artifact is characterized by (1) the goals and the function, (2) the environment and the context of human action, and (3) the character and the physical structure (Simon, 1996).
In figure 2 these two different environments and their implications for the artifact are illustrated. From this conceptualization the dual nature of IT artifacts can be derived. An IT artifact can be seen as physical object1 (constructed by humans), which has certain functions, but it can also be seen as intentional object, which distinguish itself from physical respectively natural objects since its function has meaning only in context of human action.
Therefore we can define that
This definition characterises the artifact as a hybrid kind of object, which needs to be conceptualized as both physical and intentional object. Neither can an artifact comprehensively described by its physical structure only nor is it possible to describe it by its intentional conception without the description of its physical structure.
Figure 2: Schematic representation of an artifact based on Kroes (2002)
The work of Simon´s has been adapted by Benbasat & Zmud (2003) who conceptualize the IT artifact as
Benbasat & Zmud (2003) extend the conceptualization of the artifact with an additional hierarchy in which the different elements are ordered and they distinguish the environment in context and structure in which the artifact is embedded. The task element can be compared with the goal element from Simon`s. In figure 3 the elements and the hierarchal order of the elements as well as their constraints are illustrated. The characterization of the artifact is missing in the definition. Therefore the artifact itself is only conceptualized as a `black box´, which is characterized by the task it supports and the environment in which it is embedded. As design science is about to built and evaluate an artifact the characterization in terms of the physical structure of an artifact is important for the design science research process. Therefore the definition of Benbasat & Zmud (2003) is not sufficient to comprehensively describe an IT artifact in regards to the design science research approach. But it directs the attention to the differentiation between structure and context in which the artifact is embedded.
Figure 3: The IT-Artifact (source: Benbasat & Zmud, 2003)
An additional notion on IT artifacts is given by Dahlbom (1996), who argues that the artifacts are not only computer and computer systems, but information technology use. He conceives the artifact as a complex and changing combination of people and technology.
Process
Principles
Theoretical Foundations and Legitimations
Notes
1Of course a demarcation problem arises with the term physical object in regard to software, but I will leave that discussion as for practical it seems adequate use to refer to an IT artifact as a technical artifact, which is the result of engineering design and development.
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